Hiển thị các bài đăng có nhãn Metal Gear Solid 5: The Phantom Pain. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Metal Gear Solid 5: The Phantom Pain. Hiển thị tất cả bài đăng

Chủ Nhật, 6 tháng 10, 2013

A non linear experience is in store for you, as Hideo Kojima describes the replay value of his new open world brainchild

Have you ever bought a game, took it home and played for a few hours, finished it and then didn't like the fact that you completed it so fast. Replay value is a must if you're going to fork out 50-60 bucks for a game. That's exactly what Hideo Kojima wants for Metal Gear Solid 5: The Phantom Pain, as he discusses in an interview with Inside Games about how the player will be getting a non linear experience with his new brainchild.

“In some missions there are ‘No Kill, No Alert’ challenges, and all those challenges are connected by social [rankings] and can be played any number of times. In addition to that, even in the same mission there will be different situations, like different ways to attack and different weather conditions."

“Everything you do will eventually be evaluated at the base. For example, if you bring back the wrong target in a hostage rescue and you should do it again to improve your result. That’s the (non-linear) replay value due to the freedom enhanced by an open world.”

If you can read Japanese or have a decent translation app in your browser or whatnot, you can read the rest of the story from the source page. The Phantom Pain is planned for release on the PS3, PS4, Xbox One, and Xbox 360. Next generation systems will have a higher resolution than current gen.


“Everything you do will eventually be evaluated at the base. For example, if you bring back the wrong target in a hostage rescue and you should do it again to improve your result. That’s the (non-linear) replay value due to the freedom enhanced by an open world.”

Read more at http://gamingbolt.com/metal-gear-solid-5-hideo-kojima-details-challenges-and-missions#VGs9QE7lZPYtJyU0.99

Thứ Ba, 1 tháng 10, 2013

An unusual and likely bogus release date for Metal Gear Solid V: The Phantom Pain is already posted on one retail site

Doesn't this beat everything you've ever seen in your whole life? Well probably not, but it's certainly on the list of things to stick your nose up at. But I want to throw it out there anyway, simply because it seems so ridiculous. We've been told time and again that Metal Gear Solid 5: The Phantom Pain will get a release date, but nothing confirmed, nor likely confirmed to an exact date has been done yet. Late 2014 was one of the earliest possible times, even somewhat stated by a Konami executive that the release time was in the neighborhood of the fiscal year of that time frame. But one site has seen fit to actually *try*, and yes I do stress the word *try* to put a more exact release date for The Phantom Pain.

January 3rd, 2014!

Let's do ourselves a favor, and treat that date as if it were total BULLCRAP., because it probably is. The site listing it for that date is Zavvi. I wouldn't be surprised if it were nothing more than an underhanded advertising method used to draw attention to their site. But just in case they decide to take that down before you have a chance to read this article. Here are the details cut and pasted from their own site.

Metal Gear Solid V: The Phantom Pain PS4



£49.99
Save: £20.00
FREE UK Delivery on all orders
Availability: Preorder now .
Release Date: 03 January 2014 

Want more proof that they posted it? Here is a snapshot I took the moment I saw it on their site. 

 So there you have it, we will see the outcome of this so called "release date" play out as likely nothing more than some kind of joke, or ruse to get you to buy stuff at their site. Until something gets confirmed officially by Konami themselves, take this sort of thing with a grain of salt, and then walk away. Cheers. 

 

Thứ Ba, 24 tháng 9, 2013

Merry Christmas to Metal Gear Solid: The Phantom Pain, just not this year if you decide to get your hopes up

When when when. That's the biggest question surrounding the Metal Gear fans who can't get a big enough bite of The Phantom Pain. Especially after what the E3 show demonstrated to us all. How can we get enough of that? It's so darn big, and looks really life like! Well, I'm afraid your waiting time will exceed more than a year at this point, as Konami executives have told David Gibson that The Phantom Pain will NOT arrive until the FY (fiscal year) ending March 15th. That of course, as speculated by Gibson, will likely be around Christmas of 2014. I know, that's soooooo far away isn't it? Now don't get all gloomy on me just yet.

Konami has also stated that a "smaller" Metal Gear game is headed your way much sooner, release time not yet known right now. That smells just like Ground Zeroes doesn't it. They've eliminated all the possible, and that which is left however Solid Snake, must be the truth. On top of that, Hideo Kojima stated in an interview that TPP will be 300 times bigger than Ground Zeroes. After watching the latest videos from the Tokyo Game Show below, the imagination wrapping itself around all that has its work cut out.





Thứ Bảy, 7 tháng 9, 2013

Hideo Kojima explains and clarifies his statement about wanting the sniper Quiet character to appear sexy and erotic in The Phantom Pain

Sex in video games. A subject that has sparked controversy for a number of years now. Is it simply targteting men or just a way to sell more games? Whatever you may think of the matter, it doesn't look it's going anywhere anytime soon. The demand seems self sustaining. As for Hideo Kojima, it could just be a matter of artistry and character design, as he explains some statements he made for wanting the sniper Quiet character to appear in a sexy and erotic nature.

I posted about the issue just the other day, along with some things Kojima said on Twitter about it. Since then it has sparked some concerns with certain groups of people, and Hideo has taken the time to explain what he said in a discussion with Polygon recently.

"Maybe the phrase 'erotic' wasn't really [the correct word for] what I was trying to say." What I'm really trying to do is create unique characters. One of those is, of course, Quiet. She's a really unique character, I wanted to add that sexiness to her. It wasn't really supposed to be erotic, but sexy."
 
"From my perspective, it's not just the characters, but often I look at a weapon or a vehicle and think 'That's really sexy,'" Shinkawa said. "It's not just the characters, but the mechs and weapons [as well.]"

"You're going to notice [when you play,] but there's limited dialogue with the [Metal Gear Solid 5], and for that reason we really want to show the characteristic from each character," Kojima added. "Sexy could be for guys, weapons, vehicles, it's really that characteristic."

"Of course, I was surprised to see Quiet's outfit at first," said Joosten. "But, you know, it fits in the Metal Gear universe, I think. I don't think I'm allowed to say a lot about this, but, well, Mr. Kojima has his reasons for deciding why Quiet [is] wearing what she's wearing.

"Players will just have to look forward to that."

The artistic value seems to be the central theme behind how sniper Quiet looks, a character played by the talented and cute Stefanie Joosten. The Tokyo Game Show kicks off this month, where we should learn a thing or two more about what Shinkawa and Kojima have in mind for their latest Metal Gear gem.



 

Thứ Ba, 27 tháng 8, 2013

Hideo Kojima expresses his sense of humor on Twitter saying that he will include "stupid jokes" into the next Metal Gear game The Phantom Pain

You've seen many pictures of him, and nearly all of them show a serious and formal man. One that demonstrates not only intellect, but charisma as well. But did you know Hideo Kojima also has a genuine sense of humor? Indeed he does, and although his Metal Gear series is quite serious in the storyline, Kojima insists that this time around, he will include what he calls, "stupid jokes". Recently he made a statement about it in Twitter.

Since the theme of my next project is "Revenge" I've tried to stay serious but I couldn't help including stupid jokes again. (cont)

"My team members positively accepted & said that's the essence of MGS, but I'd better keep my mouth shot [sic] to Yoji [Shinkawa] in case he resists".

What kind of jokes will be included in The Phantom Pain is any person's guess right now, but it'll be interesting to see the outcome of what they will be. After all, I like his sense of humor, just take a look below and you'll see what I mean. Funny isn't it?



’d better keep my mouth shot [sic] to Yoji [Shinkawa] in case he resists.”
Read more at http://www.siliconera.com/2013/08/26/metal-gear-solid-v-will-still-include-stupid-jokes/#m4JGXD5Cx0b3Ib0L.99
“My team members positively accepted & said that’s the essence of MGS but I’d better keep my mouth shot [sic] to Yoji [Shinkawa] in case he resists.”
Read more at http://www.siliconera.com/2013/08/26/metal-gear-solid-v-will-still-include-stupid-jokes/#m4JGXD5Cx0b3Ib0L.99
“My team members positively accepted & said that’s the essence of MGS but I’d better keep my mouth shot [sic] to Yoji [Shinkawa] in case he resists.”
Read more at http://www.siliconera.com/2013/08/26/metal-gear-solid-v-will-still-include-stupid-jokes/#m4JGXD5Cx0b3Ib0L.99
“My team members positively accepted & said that’s the essence of MGS but I’d better keep my mouth shot [sic] to Yoji [Shinkawa] in case he resists.”
Read more at http://www.siliconera.com/2013/08/26/metal-gear-solid-v-will-still-include-stupid-jokes/#m4JGXD5Cx0b3Ib0L.99
“My team members positively accepted & said that’s the essence of MGS but I’d better keep my mouth shot [sic] to Yoji [Shinkawa] in case he resists.”
Read more at http://www.siliconera.com/2013/08/26/metal-gear-solid-v-will-still-include-stupid-jokes/#m4JGXD5Cx0b3Ib0L.99