Chủ Nhật, 6 tháng 10, 2013

A non linear experience is in store for you, as Hideo Kojima describes the replay value of his new open world brainchild

Have you ever bought a game, took it home and played for a few hours, finished it and then didn't like the fact that you completed it so fast. Replay value is a must if you're going to fork out 50-60 bucks for a game. That's exactly what Hideo Kojima wants for Metal Gear Solid 5: The Phantom Pain, as he discusses in an interview with Inside Games about how the player will be getting a non linear experience with his new brainchild.

“In some missions there are ‘No Kill, No Alert’ challenges, and all those challenges are connected by social [rankings] and can be played any number of times. In addition to that, even in the same mission there will be different situations, like different ways to attack and different weather conditions."

“Everything you do will eventually be evaluated at the base. For example, if you bring back the wrong target in a hostage rescue and you should do it again to improve your result. That’s the (non-linear) replay value due to the freedom enhanced by an open world.”

If you can read Japanese or have a decent translation app in your browser or whatnot, you can read the rest of the story from the source page. The Phantom Pain is planned for release on the PS3, PS4, Xbox One, and Xbox 360. Next generation systems will have a higher resolution than current gen.


“Everything you do will eventually be evaluated at the base. For example, if you bring back the wrong target in a hostage rescue and you should do it again to improve your result. That’s the (non-linear) replay value due to the freedom enhanced by an open world.”

Read more at http://gamingbolt.com/metal-gear-solid-5-hideo-kojima-details-challenges-and-missions#VGs9QE7lZPYtJyU0.99

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