Hiển thị các bài đăng có nhãn Metal Gear Solid V. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Metal Gear Solid V. Hiển thị tất cả bài đăng

Thứ Tư, 13 tháng 11, 2013

A side shot of that monitor showing some info on the PS4 version of Ground Zeroes

What does that say? Is that solid proof of info on Ground Zeroes? Why yes it is. A moment frozen in time, and time is something that this photo confirms for you. So here is everything your eyes are telling you you're seeing right now.

METAL GEAR SOLID V: GROUND ZEROES

Prologue to METAL GEAR SOLID V: THE PHANTOM PAIN

TAKES PLACE IN 1975, AFTER PEACE WALKER, AND NINE YEARS
BEFORE THE PHANTOM PAIN

MULTIPLE MISSONS WITH CENTRAL STORY MODE AND SIDE-OPS MISSIONS

EXCLUSIVE CONTENT FOR PLAYSTATION PLATFORM

SPRING 2014

So there it is, some solid confirmation that the Playstation version of Ground Zeroes will be getting content that the Xbox versions will not. Do you think that is a good idea? I'd like to hear your feedback in the comment section below if you like.



Thứ Tư, 9 tháng 10, 2013

Enemy tagging and bullet time can be "turned off" in Metal Gear Solid 5, according to Hideo Kojima for those who feel it ruins the stealth experience

Even though Hideo Kojima knows how a number of people feel about the absence of David Hayter as Solid Snake, rest assure that he "does know". This also means he is aware that after witnessing some of the recent video trailers for Metal Gear Solid V, they also noticed the enemy tagging and bullet time additions being implemented within it. Some feel that it's a bad idea because it might ruin the stealth experience of the game, which is a genuine concern. So recently in an interview that had to be translated thanks to an individual by the name of Pokemon Smosh, Hideo Kojima made some statements about the games missions, size, locations, and so fourth.

Also adding to the mix is the fact that you will be able to turn off those enemy tags and bullet time, although according to Hideo Kojima that would not be wise, as it will make the game very difficult by causing an excessive amount of alerts from enemies. In other words, you might get caught a bit too often, and your head blown off in the process. I think I myself will keep them turned on.

How about an example of the necessity of enemy tags and bullet time. The latest video takes place in daylight, and Solid Snake ends up getting caught, and shot at multiple times of course. Good thing he ends up getting away in a Jeep at the end. He almost gets killed by a helicopter! Check that out below if you haven't done so already, the bottom video. The top is the translated interview with Kojima talking about the different aspects of MGS5.





Thứ Bảy, 28 tháng 9, 2013

Do you need some help with the explanation of the latest Metal Gear Solid 5 special mission video?, as some don't speak Japanese

The latest game play video for Metal Gear Solid V is a pretty long 13 minute video, which has also left those of you who don't speak Japanese likely a bit puzzled as to what is actually going on in the video. Sure, you can get a partial understanding of what is going on just by watching Solid Snake do his usual stuff, but some of you might need some more insight to get a better understanding of the surroundings in the game. Questions like, what is that, where is he going now, what's that for? All of those and perhaps more come to mind as you sit back, enjoy and iced tea and wonder these things in your mind.

Well, thanks to a new video that was posted for it, goes into some pretty lengthy detail and breaks down some of those unknown elements you might be having difficulty understanding in the trailer. This is the latest trailer from the Tokyo Game Show of course, which is the "special mission" trailer, one of my personal favorites so far. So take a good look, or second look for some of you and be enlightened. Hope it helps you out some.



Thứ Bảy, 21 tháng 9, 2013

Donna Burke expresses her joy for being a part of the music soundtrack to Metal Gear Solid 5 while at the Tokyo Game Show

Metal Gear fans should know her name well. Donna Burke, who is a famous singer and actor, is also famous for doing fantastic musical scores to games like Peace Walker (Heaven's Divide) and now recently the absolutely beautiful song "Sins of the Father", the song you hear in the E3 trailer for Metal Gear Solid 5: The Phantom Pain. Donna Burke currently lives in Japan, where she does some performances, but also travels far and wide showcasing not only what a talented actor she is, but how great her singing voice is.

Recently on Twitter, she posted a photo of herself at the Tokyo Game Show, where she expresses her joy for being a part of the MGS5 soundtrack. That's her in the front of the photo obviously, but also take a good look in the background, and you can see Hideo Kojima and friends displaying The Phantom Pain on a huge screen. Quite a nice angle to catch that the place in. I wish I was there to meet Donna and Kojima personally. Some have all the luck. If you haven't heard either or both songs I mentioned above, by all means take a good listen to her. Your ears will thank you. Here's a tissue if you need one.

at TGS!! I look happy because you gave me a great song



 



The Metal Gear that almost wasn't, as it came just a little too close to being caught by the enemy without the ! above their heads

Some people can't have their morning breakfast without orange juice, just like most of us can't have a Metal Gear game without the ! above the heads of the enemy when we goof up and get caught by one of them. That was almost the case, as Hideo Kojima had actually considered not putting that element into the new Metal Gear Solid 5 game. A big mistake that even his own staff had warned him against doing. Recently in an interview with Weekly Famitsu, he had a few statements on the matter.

"I actually considered not including the '!' mark that appears when enemies discover you.  The staff said, 'if you get rid of it, it'll cause an uproar!"

"Considering the console specs, it would have been possible to substitute with facial expressions and gestures. But when the character visuals are that realistic, you need to have a certain element of 'ambiguity."

"I want to include the cardboard box [in the game]"

So the legacy lives on, even though the voice of Solid Snake David Hayter was ditched this time around, at least our long time companion !, and the famous cardboard box you can sneak around in are two elements being kept in MGS5. We certainly can't live without tradition now can we?



Thứ Ba, 17 tháng 9, 2013

An unpredictable AI might cause some problems for Metal Gear Solid 5 at the Tokyo Game Show, as Hideo Kojima shows his concerns

What exactly is an unpredictable AI? Is that when you have characters running around in a game aimlessly and doing odd things? Perhaps, or perhaps it could lead to other problems. It looks like we will see the end result as the Tokyo Game Show (TGS) takes off, where Metal Gear Solid 5 will have a presentation showcasing its stuff to the world. The problem is, what I just stated above, is an unpredictable artificial intelligence. Hideo Kojima has run into some issues with MGSV, making a few statements on Twitter about how there isn't enough time before the official presentation to fix the errors.

“If you’re going to see the demo at the stage event, I may have to stop [before the end of the presentation] because of errors”

“Oh my, the demo for the stage event is 100% more difficult. The behaviour of the enemy is different every time, I can’t help it because I cannot predict it. If I’m found out [by the enemy] while playing it may not be possible to complete the presentation as planned. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not.” 

It'll be interesting to see the outcome of the presentation, as I hope it goes extremely well for him. The better the result, the more game play footage you can get your hands on. The fans are really hoping for some new material to see.