Hiển thị các bài đăng có nhãn Bullet time. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Bullet time. Hiển thị tất cả bài đăng

Thứ Tư, 9 tháng 10, 2013

Enemy tagging and bullet time can be "turned off" in Metal Gear Solid 5, according to Hideo Kojima for those who feel it ruins the stealth experience

Even though Hideo Kojima knows how a number of people feel about the absence of David Hayter as Solid Snake, rest assure that he "does know". This also means he is aware that after witnessing some of the recent video trailers for Metal Gear Solid V, they also noticed the enemy tagging and bullet time additions being implemented within it. Some feel that it's a bad idea because it might ruin the stealth experience of the game, which is a genuine concern. So recently in an interview that had to be translated thanks to an individual by the name of Pokemon Smosh, Hideo Kojima made some statements about the games missions, size, locations, and so fourth.

Also adding to the mix is the fact that you will be able to turn off those enemy tags and bullet time, although according to Hideo Kojima that would not be wise, as it will make the game very difficult by causing an excessive amount of alerts from enemies. In other words, you might get caught a bit too often, and your head blown off in the process. I think I myself will keep them turned on.

How about an example of the necessity of enemy tags and bullet time. The latest video takes place in daylight, and Solid Snake ends up getting caught, and shot at multiple times of course. Good thing he ends up getting away in a Jeep at the end. He almost gets killed by a helicopter! Check that out below if you haven't done so already, the bottom video. The top is the translated interview with Kojima talking about the different aspects of MGS5.





Thứ Ba, 10 tháng 9, 2013

The world slows down, but you don't with a new "bullet time" element being introduced in Metal Gear Solid: Ground Zeroes

Don't you just love being able to play a game long before it gets released? Even though it's incomplete, you still feel quite a privilege in doing it. That's the guys at 4Gamer have been able to do with the new Metal Gear Solid: Ground Zeroes game in production. Here's how it went for them. They were caught by a guard sneaking through a garage, and after being noticed, they were introduced to a new concept being implemented this time around. Bullet time is the name, and slowing down the world, with the exception of you is the game. Korekado Yuji, the producer said this will give you the opportunity to neutralize such a threat.

In past Metal Gear games, once you saw that ! appear above the head of a guard, that was your ticket to hit the deck, or pay the price. When 4Gamer was playing through, even after being caught, Snake was still able to use Bullet time to perform a head shot and take the guard out. I'm already loving that concept. Hideo Kojima stated that even though the AI (artificial intelligence) had been toned down somewhat, the Bullet time concept will "help out" during the game. We should find out a bit more when the Tokyo Game Show takes off later this month. It's long past due another game play trailer.