Hiển thị các bài đăng có nhãn Metal Gear Solid: The Phantom Pain. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Metal Gear Solid: The Phantom Pain. Hiển thị tất cả bài đăng

Thứ Ba, 29 tháng 10, 2013

Visual expressions and a new control system will handle the open world setting that Hideo Kojima has in mind for Metal Gear Solid V

Since this is the first time in Metal Gear history the series has gone open world, a simple open world setting involves much more than just that. According to Hideo Kojima, you're going to need something to wash that Solid Snake sandwich down. Kojima has said recently that the developer is also working on a new control system, as well as visual expressions in the game to make the open world setting blend together more appropriately. In other words, it will help in explaining the open world setting for the player better. In an interview with Polygon, he made a few statements on the matter in regards to the games environment.

"I think the term 'open world' has taken on a life of its own and caused misunderstandings." 

 "Of course it's not going to be a game where Snake fishes all day or changes jobs and pursues a different life. The game map is an open world and you have freedom in that way, but in MGS5, it's clear what you're doing. That may be I have to help someone or Destroy this thing or Go gather intelligence at this spot. Some missions will have time limits, too."

Kojima went on in the interview to point out that the developer could only build the interior area of the place the user is infiltrating. Aside from this, Kojima pointed out that players will be able to bring along a "buddy" on some of the missions. Who this or "these" buddies are is still not known as of right now. I covered more of this in a previous post if you care to check it out.  It reveals a few more details to boot.




Chủ Nhật, 18 tháng 8, 2013

Hideo Kojima says a big surprise is being included with the next Metal Gear Solid game The Phantom Pain for Xbox One and PS4

So what is this big surprise that is being included for the next Metal Gear game "The Phantom Pain"? You and I can't know that right now because, well, it's a surprise right? But to elaborate a little bit more, here is what Hideo Kojima said with some statements recently in regards to that, in which he and his crew are hard at work implementing new ideas into The Phantom Pain that's never been done before in movies. Here are some of what he said recently.

"Specifically for the next-gen and Metal Gear Solid 5, it's not necessarily about breaking the fourth wall, but we do have a big surprise for the players in this game. We have challenged and pushed ourselves with something that movies can't do but only games can do. It hasn't been done before."

Kojima also expressed an interest in the Kinect camera for Xbox One, saying he is excited about the feature of the camera to be able to read the facial expressions of the players. Kojima had already stated a while back that the PS4 and Xbox One versions of The Phantom Pain will look even sharper than the original intended targeted consoles for Xbox360 and PS3. The E3 footage didn't do full justice for the true potential of the next installment of Metal Gear.

Currently, The Phantom Pain has a release time frame of late 2014 to early 2015, the fiscal year time window that is. I know that seems a bit vague right now, but then again, we are looking at the worlds first open world Metal Gear title. Solid Snake is slow and stealthy to win the race, and not exactly in a rush.