That has to be a pretty big question, and one worth asking. I'll say it again. If the same people that made Lords of Shadow so great were to take control of the production of a Silent Hill game, what would it be like, and would the fans accept such a change? In recent years if you've been observing the gaming scene as I have, then you've also noticed a massive transition taking place with huge titles like not only Castlevania, but Metal Gear as well. The "MetroidVania" series we've came to know and love had undergone some massive surgery, not fully knowing how well the fans would accept the outcome, and yet they did.
The same is happening right now with Metal Gear Solid. For the first time in history, an open world Metal Gear game that has many heads turning. This a new catalyst for game developers out there if they expect to keep the customers coming back for more. Games are becoming more and more lifelike, and starting to play out like a movie, or even a television series. That kind of progress is fine by me, but what about the Silent Hill series? Should it be thrown into the same crowd of change that other titles are going through? Let me explain a bit further.
Last year, Hideo Kojima had expressed his desire to use the Fox Engine itself to overhaul Silent Hill. It was time for a big change, one that only the Fox Engine could likely deliver. But the slight concern was that the Fox Engine was meant for an outdoor environment, and not indoors. But still the change would be a welcome one in the eyes of Kojima. Adam Cox, the producer for MercurySteam had also expressed an interest in seeing Silent Hill get a full "reboot" of the series. Something he felt was long overdue. In an interview he did recently, he gave some statements along those lines.
“I guess Silent Hill would be the obvious one. Sometimes a series needs a little break. Sometimes it needs to have fresh eyes, a new team to come in and bring their creative vision to it. Perhaps Silent Hill will be a project Konami can bring back.”
“It’s not something that I would be particularly interested in doing myself. I’m more of an old school guy. I grew up with Castlevania, and Contra is what made me want to work at Konami at the end of the day. They are my passions. I’d like to see Konami do some new stuff, bring something new to the table. I think next generation offers great opportunities to do new things.”
The same guys at MercurySteam, Dave Cox himself being one of them, had also mentioned a while back of the desire to do a Contra "reboot". It seems that nearly all of Konami's big hit titles are undergoing some major changes, hopefully it will lead to some new fans being added to the existing ones out there. Konami had already filed a trademark for the title "Contra: Run and Gun", which you can gladly take a look at the official page for it here. The publication date also happens to be listed for two days from now, on the 27th.
The new question is this, we know Silent Hill needs a change, but who will initiate that change and what will they change it to is any person's guess at the moment. If the change is along the lines of what they are doing with Metal Gear Solid: The Phantom Pain, then it's a change I certainly look forward to.
The same is happening right now with Metal Gear Solid. For the first time in history, an open world Metal Gear game that has many heads turning. This a new catalyst for game developers out there if they expect to keep the customers coming back for more. Games are becoming more and more lifelike, and starting to play out like a movie, or even a television series. That kind of progress is fine by me, but what about the Silent Hill series? Should it be thrown into the same crowd of change that other titles are going through? Let me explain a bit further.
Last year, Hideo Kojima had expressed his desire to use the Fox Engine itself to overhaul Silent Hill. It was time for a big change, one that only the Fox Engine could likely deliver. But the slight concern was that the Fox Engine was meant for an outdoor environment, and not indoors. But still the change would be a welcome one in the eyes of Kojima. Adam Cox, the producer for MercurySteam had also expressed an interest in seeing Silent Hill get a full "reboot" of the series. Something he felt was long overdue. In an interview he did recently, he gave some statements along those lines.
“I guess Silent Hill would be the obvious one. Sometimes a series needs a little break. Sometimes it needs to have fresh eyes, a new team to come in and bring their creative vision to it. Perhaps Silent Hill will be a project Konami can bring back.”
“It’s not something that I would be particularly interested in doing myself. I’m more of an old school guy. I grew up with Castlevania, and Contra is what made me want to work at Konami at the end of the day. They are my passions. I’d like to see Konami do some new stuff, bring something new to the table. I think next generation offers great opportunities to do new things.”
The same guys at MercurySteam, Dave Cox himself being one of them, had also mentioned a while back of the desire to do a Contra "reboot". It seems that nearly all of Konami's big hit titles are undergoing some major changes, hopefully it will lead to some new fans being added to the existing ones out there. Konami had already filed a trademark for the title "Contra: Run and Gun", which you can gladly take a look at the official page for it here. The publication date also happens to be listed for two days from now, on the 27th.
The new question is this, we know Silent Hill needs a change, but who will initiate that change and what will they change it to is any person's guess at the moment. If the change is along the lines of what they are doing with Metal Gear Solid: The Phantom Pain, then it's a change I certainly look forward to.
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