He was CTO for Crystal Dynamics, Eidos, and IO Interactive. Then served at Square Enix for a number of years, and now he is at Konami. Julien Merceron is a name you might have heard of every now and then, and since Konami has added him to oversee the Fox Engine based gaming lineup for the future, you're bound to hear about him again. He will be the technology director from now on, helping to push large open world games to the limit, a benefit to you and I of course.
What does this mean as far as content? Well, if you take a look at some of the titles made by the above mentioned companies, you can get an idea of the kind of quality that he had a hand in. How exactly this will affect his work with the Fox Engine and what kind of future titles will be produced is anyone's guess right now. The realm of Square Enix bleeding over into Konami is an interesting concept.
The European president of Konami Shinji Hirano stated in an interview with GamesIndustry International recently....."He will be a key member of our talented development community and be integral to ensuring that future titles will push the limits of what can be technically achieved, while ensuring they retain Konami's famed game play. We welcome him and his talents to the team."
What does this mean as far as content? Well, if you take a look at some of the titles made by the above mentioned companies, you can get an idea of the kind of quality that he had a hand in. How exactly this will affect his work with the Fox Engine and what kind of future titles will be produced is anyone's guess right now. The realm of Square Enix bleeding over into Konami is an interesting concept.
The European president of Konami Shinji Hirano stated in an interview with GamesIndustry International recently....."He will be a key member of our talented development community and be integral to ensuring that future titles will push the limits of what can be technically achieved, while ensuring they retain Konami's famed game play. We welcome him and his talents to the team."
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