Thứ Bảy, 26 tháng 10, 2013

What exactly does it mean to have an "open world game", at least when it comes to Metal Gear Solid?

Kojima has been spilling the beans somewhat with famous Japanese site Famitsu recently, and upon the questions he's been asked, one of them has to do with what it means to have an open world game. His latest Metal Gear Solid brainchild has been getting an army of questions, so let's go over a few of the most important ones based on his response from the interview.

"I think the term 'open world' has taken on a life of its own and caused misunderstandings. Of course it's not going to be a game where Snake fishes all day or changes jobs and pursues a different life. The game map is an open world and you have freedom in that way, but in MGS5, it's clear what you're doing. That may be 'I have to help someone' or 'Destroy this thing' or 'Go gather intelligence at this spot'. Some missions will have time limits, too."

"With MGS up to now, we could only build the interior of wherever you were infiltrating. How you got there was shown in a cut scene, and the player would just suddenly be in front of the entrance. Once you finished the mission, there would be another cut scene, a helicopter or whatever would come by, and you'd escape. It's not that linear games are bad ...but really, it'd be fun if you were the one thinking about how and where to infiltrate, what sort of equipment to bring, and how to get out of there."

The interview went on to ask Kojima has it would be in the new Metal Gear to have an open world experience, based on the fact that in past titles, you either sneak, or kill your enemies. So how would it work this time around he was asked. Kojima responded......

"That's true, I think the way that MGS is combined with an open world here is something that we haven't really communicated very well yet. In particular, with this game, we're building the control system and working the visual expressions for a global market to meet the needs of the North American market; that may have an impact on things too. But once you try it out, you should be able to feel like 'Yes, this is MGS.' I feel that games are interactive media, and the rush comes in being able to use what you're given freely to play. Open worlds create that for you, and I think the future of gaming lies in them."

Even though Kojima released a Phantom Pain trailer at the E3 show this summer, which showcased what an open world Metal Gear Solid game looks like, at the Tokyo Game Show he wanted to focus on its prologue, Ground Zeroes. GZ was a demonstration of how to interact and deal with enemies. It also showed us the enemy tagging, and bullet time elements that were introduced this time around. Even though those concepts were controversial with some players, Kojima stated that they were very necessary to dealing with the challenges of taking out enemies and sneaking around.

Also when asked about getting some sort of demo to play to try out Ground Zeroes before its release, Kojima responded "wait just a little longer". How much longer is any person's guess, but after what we've seen last month with Solid Snake in action, a little longer is far better than much longer.

Source Famitsu





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