With the next generation of gaming systems hovering around the corner, one might think of why a company like MercurySteam would only make the next Castlevania game Lords of Shadow 2 a current generation title only. To answer that question along with a few others, Dave Cox made some statements in an interview recently with GamingBolt about the whys and why nots of the upcoming sequel to the first mega hit.
"The story started on the current generation of hardware, and it is only right that it concludes on it. We knew from the outset where we would take the sequel, and didn't want to just keep churning out new versions."
Cox also mentions about how LOS2 will require the player to use skill and timing, and not just "button mashing" to progress through the game. "Players cannot use their magical abilities unless they are focused. This means if you play with skill, you have more tools at your disposal during combat to deal with enemies, however if you spam the buttons or don't play well or with skill, you will find the game very difficult."
The other fine aspect about the new Castlevania is the fact that it will have more of an open world appeal. When Gabriel Belmont acquires new powers and abilities, he can return to other previously explored areas to unlock that which was once unlockable. Free exploration seems to be the key to a long lasting game with decent replay value, a complaint among the players about a lack of such in the past has certainly been addressed by LOS2.
The rest of the interview at GamingBolt covers a wider range of long asked questions. Personally I can't wait until the launch of the demo hits the market next month. New gameplay trailers among it to boot.
"The story started on the current generation of hardware, and it is only right that it concludes on it. We knew from the outset where we would take the sequel, and didn't want to just keep churning out new versions."
Cox also mentions about how LOS2 will require the player to use skill and timing, and not just "button mashing" to progress through the game. "Players cannot use their magical abilities unless they are focused. This means if you play with skill, you have more tools at your disposal during combat to deal with enemies, however if you spam the buttons or don't play well or with skill, you will find the game very difficult."
The other fine aspect about the new Castlevania is the fact that it will have more of an open world appeal. When Gabriel Belmont acquires new powers and abilities, he can return to other previously explored areas to unlock that which was once unlockable. Free exploration seems to be the key to a long lasting game with decent replay value, a complaint among the players about a lack of such in the past has certainly been addressed by LOS2.
The rest of the interview at GamingBolt covers a wider range of long asked questions. Personally I can't wait until the launch of the demo hits the market next month. New gameplay trailers among it to boot.
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