When you create the egg, then create the chicken, what happens in between? That's a tough scenario that Hideo Kojima is having to face with his latest brainchild Ground Zeroes and The Phantom Pain. Having taken place a few years after Peace Walker, but before Guns of the Patriots, just after the Vietnam war ended one can understand how it can be hard to fill in the blanks for a game that takes place "in between Metal Gear stories". Kojima made a few statements in recent interviews about explaining how evolving the Ground Zeroes and Phantom Pain has been for him and his team.
"When you try to write something that was supposed to be in the middle there will be some inconsistencies when you go into very small details. "The most important part is writing something that is fun, something that is impressive, something that is better than it was before. So sometimes in the interest of doing this, of having a better experience, we sacrifice some consistencies in the story."
Also, in case you've been out of the loop for a while, both PS4 and Xbox One versions will be getting exclusive content for Ground Zeroes. Classic Solid Snake from the first Metal Gear Solid for PS1 will be a playable character, a low polygon style with a low polygon playing area. Kind of takes you back to a golden year doesn't it?
The Xbox One version exclusive content will be there, but it's not known right now as to what that will be. More classic content?, who is to say. As far as a release date for Phantom Pain, Kojima wants to wait until the PS4 has taken a much better foothold in the gaming community before releasing it. Not to mention the time needed to finish developing a game that is 200 times the size of Ground Zeroes. That should explain why GZ is being released so much earlier, since the prologue is necessary to get fans into the act of learning the mechanics and storyline for TPP. Fans also want a taste right now of the new Metal Gear game, so it only makes sense.
Ground Zeroes will be releasing in Spring time next year on the Xbox One, PS4, PS3, and Xbox 360 respectively. Next generation consoles will see a higher resolution than current ones, according to Kojima. Can't wait to get a taste of that Solid Snake action in a few months myself.
"When you try to write something that was supposed to be in the middle there will be some inconsistencies when you go into very small details. "The most important part is writing something that is fun, something that is impressive, something that is better than it was before. So sometimes in the interest of doing this, of having a better experience, we sacrifice some consistencies in the story."
Also, in case you've been out of the loop for a while, both PS4 and Xbox One versions will be getting exclusive content for Ground Zeroes. Classic Solid Snake from the first Metal Gear Solid for PS1 will be a playable character, a low polygon style with a low polygon playing area. Kind of takes you back to a golden year doesn't it?
The Xbox One version exclusive content will be there, but it's not known right now as to what that will be. More classic content?, who is to say. As far as a release date for Phantom Pain, Kojima wants to wait until the PS4 has taken a much better foothold in the gaming community before releasing it. Not to mention the time needed to finish developing a game that is 200 times the size of Ground Zeroes. That should explain why GZ is being released so much earlier, since the prologue is necessary to get fans into the act of learning the mechanics and storyline for TPP. Fans also want a taste right now of the new Metal Gear game, so it only makes sense.
Ground Zeroes will be releasing in Spring time next year on the Xbox One, PS4, PS3, and Xbox 360 respectively. Next generation consoles will see a higher resolution than current ones, according to Kojima. Can't wait to get a taste of that Solid Snake action in a few months myself.